Archive for September, 2008


Team GotGame

What’s a Druid to do in Wrath?


Sep '0826

I’m quite hesitant to speculate on Wrath of the Lich King with lots of tweaks still to be implemented, but right now I have a good idea of what things are looking like in general. Druids appear to be going the way of the dodo in the sense that we know them now. With class power fluctuating so massively throughout the game, it’s not surprising. I’m going to take a broader look at druids having played one since release, and inform you of what I think Druids will be able to excel in, even facing our massive nerfs seen in beta.

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Team GotGame

Warlocks and Wotlk (Our Future)


Sep '0821

Part 1 of 3

Tab dot tab dot tab dot. Something all warlocks are familiar with. We’ve all grown accustom to our current state in arenas, unable to kite, unable to cast, relying almost entirely on our high hit points and resilience, praying to whomever that our healer doesn’t run out of juice or fall asleep before our dots slowly whittle the opposing team away. So what exactly do we gain in wotlk and what do we expect to get nerfed? Lets take a look at the demonology tree to start.

Demonology: Turning into Illidan for 45 seconds has to be the purest form of ownage known to man right? WRONG. While I wouldn’t say the demonology tree is awful, it certainly is going to need some major fine tuning in order to compete with Haunt/SL or even be a viable spec in the arena. Blizzard put way to much emphasis on crit. 10% more spell damage when my pet crits, 3% more damage when either my pet or myself crits, my pets gain 30% of my crit, or 5% crit to both my pet and I. Wow. That’s 16 worthless talent points in my tier 8+ talent choices. Crit does 100% nothing for a warlock. When we do get a chance to cast its almost always a fear and there is no possible way we are going to be turreting shadowbolts except maybe in 5’s.

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Team GotGame

Playing the Druid class offensively… without feral charge.


Sep '0820

As classic druid play gets stale and warrior warlock druid matchups become more common, I’ve been trying to think of a way to switch things up. I run the classic Druid Mage Rogue composition both on the ESL realm and on Shadowburn, and what with its versatility we can change our strategy entirely if necessary. Recently I’ve tried a new talent build: 24 / 0 / 37. Shios has dubbed it “reverse dreamstate,” others call it the “grace-growth build.” In essence you are dropping your feral talents for balance talents. Why? There are many reasons.

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Team GotGame

On Rogue Abilities: Shadow Dance and Dismantle


Sep '0819

Hello everyone, it has been a while since I’ve blogged – it turns out that shadow-gaming (a site I ran with Dahis and blogged on) burned the heck out of me for quite some time. I am back now, however, and with a lot more free time than previously—so, ideally, I’ll have more endurance so to speak. Moreover, WoW is currently full of interesting changes, yielding lots of discussion on topics ranging from WOTLK to the current sponsor + tournament craze going on across the community. I don’t recall a competitive surge like this in the history of the game. While many may disagree – especially Serennia who argues that WoW is dying off and no one cares to play anymore — I think there is no doubting the fact that there are more tournaments now than ever, bigger prizes, more locations, and more teams getting sponsored. Not to mention the recent surge in activity revolving around WOTLK, beta keys, flaming forum nerf posts, and the usual ming hate.

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Team GotGame

How to Succeed with Mage/Rogue Compositions


Sep '0819

In this post I will be going over some of the key ingredients you need to be able to succeed with class compositions such as Mage/Rogue, Priest/Mage/Rogue and Druid/Mage/Rogue. It’s no secret that a well coordinated Mage/Rogue has some of the highest burst potential of any two classes combined. The reason for this is mainly because of the obscene amount of damage mages can put out on someone who is unable to line of sight them.

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